Turning on the radio, several songs begin playing before the radio shorts out. The player moves onto a trashed and barren living room, where only a portrait and a radio are visible. The woman in the doorway was likely the mother, revealing that she is stalking the player even after seeing him in the bathroom. The date marked on the calendar was likely intended for the mother, concerning the illness she was said to have on the note in the Bathroom. The hanging doll is a cruel foreshadowing of her fate as she was apparently hanged from a noose. The hanging girl is likely Maria Julie, also likely the daughter of the family. The ID card will fall from the container and a hanged girl in a skirt will suddenly crash through the ceiling and sway before the player.
#FHASH HOUSE CODE#
Martin Scotte School, bearing her identification code and her signature. A silhouette of a woman will move across the wall and a student ID card will fall from the ceiling and land on a container. From behind an open doorway, a woman leans her head to view the player before disappearing.
#FHASH HOUSE SERIES#
Alongside a repeating dripping sound, a faint series of screams begin echoing within the room. The calendar reads Friday the 5th of March with "Cancer Treatment" written above it. The porcelain doll hangs from a string from a shelf support and sway back and forth when touched. The player enters a tarnished kitchen where only a pair of stacked containers, a toy doll and a calendar can be seen. If the latter is the case, she either poisoned herself and died in the bath or the poison paralyzed her and she drowned in the bathwater. She may have been taking the medication to treat her illness before she died, or perhaps used the medicine's poisonous qualities to commit suicide after killing her family. This makes her the only ghost to appear in two different rooms. Since there are only four known members in the family, the woman in the bathtub is likely the mother who was ill. Finally, a woman with long black hair covering her face will slowly emerge from the bath water, before a hand suddenly slaps the screen and slide out of view. Both the bathtub and the toilet will then fill with presumably blood and feces and the cabinet note will be blank. I promise." A silhouette of a woman will appear outside the window and occasionally emerge in sever lightning flashes. Later, the note will read something different despite not having been moves or replaced, reading "I love you too kids. There is a note visible on the sink cabinet, reading the following: "Happy birthday mom! I know you are suffering from an illness. There is a functioning toilet and a strange bottle of medication on the floor, instructing to "Take Twice Daily" and labelled as Poison.
The player enters the bathroom and a thunderstorm rages outside, flashes of lightning streaming through the window. It's evident that the boy was murdered by decapitation which possibly occurred in the dining room, though the tools and methods used are unclear. The ball bursts in a splatter of gore and from the ceiling falls the boy's eyeless severed head. A ghostly apparition resembling a headless boy is seen sitting on the windowsill before fading away again. Eventually, a silhouette is seen running through the doorway and the glass on the picture breaks, leaving a hole surrounding the boy's head. A ball falls from the ceiling and lands, the sound of a child laughing occurring when it's examined. The player begins in the Dining Room, though the only things visible are a framed drawing of a happy family and a window through an open door. The player's goal is to enter the house and venture through the five rooms. Since then, nobody had dared to enter the house in the fears that it may be haunted, not willing to risk the same mysterious death that the family did. But inexplicably, the family were all found dead in what was declared a mass suicide.
In 1970, there was a house that belonged to a family of four. During each room, the player's heartbeat will pickup to signify progress in the game, finally leading to the climactic jump-scare before they are allowed to leave the room. Events usually consist of a jump-scare or a new item being revealed to interact with. During the game, the player must examine items that are in a room, sometimes multiple times in order to trigger an event.